I’m an Architectural Visualization artist at AECOM Canada specializing in photorealistic rendering, animation, graphic design/presentation preparation, and soon pedestrian simulation modelling. 

Beyond architecture, I have a passion for automotive rendering and designing a wide variety of lifelike materials within Corona.

Ever since I was little and watched CGI become a major part of film, television, video games, and design, I’ve always wanted to get into it.  I fancied to be an engineer, then an architect; but once I moved to Ontario from my hometown in Alberta and found that my high school offered 3D Animation, I was hooked as a 3D generalist.  Once I graduated, I studied Game Art & Design at Centennial College in Toronto and finished with a desire to specialize in visualization and environment art with non-character animation as a side hobby.

It wasn’t long before I was offered a critical career job position with AECOM in Mississauga as a 3D specialist, becoming the tip of the arrow for AECOM Canada creating visualization animations for the Rio Tinto Simandou mining project in Guinea.  Today, I still work at AECOM, pushing ahead the visualization capabilities for our group, but always learning new workflows and the latest technologies.

PRIMARY TOOLSET
3ds Max 2014-2017 with Corona Renderer, Photoshop, Illustrator, InDesign, After Effects, Forest Pack Pro, RailClone Pro

SECONDARY TOOLSET
Spaceworks Legion, AutoCAD, Microstation, Revit, SketchUp, Mental Ray, V-Ray, Lightroom, Premiere Pro, Vizpark Walls & Tiles / Omnitiles

2011 College Demo Reel