End of July Update

3ds Max 2013 Design  |  mental ray 2560×1440, 4 – 64 samples

Using Real-World Products

Here’s a quick render of two chairs, foot rest, mirror, and magazine holder, all of which are modeled after referencing real-world products. Chairs:  http://ki.com/products/402/2698/Lounge_Seating/Lyra_Lounge_Collection/.aspx?ncat=30&sitecat=56 Magazine Holder:  http://www.magazinerackshack.com/Contemporary-Espresso-Finish-Wooden-Magazine-Rack-375614.htm Mirror:  http://www.allmodern.com/YumanMod-Meti-Vertical-Stand-Alone-Mirror-66-545-YOD1016.html


So I just wanted to let everyone know why all of my renders range in size from 960*540 to 2560*1440.  During different times of the day I get to leave my computer and set up massive renders that would usually bore me if I were to stay put.  So small renders are usually done while […]

Figured It Out

I know it doesn’t seem like I improved much from the last full update but I worked mainly on tweaking textures and things outside of this view.  I also figured out my blur problem for the most part.  Not sure why, but the water shader I am using messes things up and as long as […]